We are building a prototype to perform moving mesh 
                simulations in the Lagrangian framework. Our meshes are built 
                of Bezier triangles and object boundaries are represented in terms 
                of B-spline curves. As the mesh moves we keep track of object 
                boundaries, and modify it to keep it well shaped by applying the 
                operations of edge flipping, vertex insertion and deletion, and 
                curve smoothing. We discuss a calculus of geometric primitives 
                for Bezier curves and triangles that we employ to implement the 
                above operations. In addition we discuss the organization and 
                key components of our prototype, and present experimental results.
Our target application is Navier-Stokes blood flow simulations in three dimensions, here we focus first on two-dimensional simulations, utilizing many procedures which generalize well to higher dimension applications. The system is designed for any fixed-order Bezier elements and B-Splines. In this work we have concentrated on quadratics, although most of the operations are valid for any order elements. The current simulations are based on convection equations rather than Navier-Stokes for simplicity.
              
			  
			  
			  		
               
              Other Mini-PROBEs for Summer 2003
                Algorithms for Facility Location
 
                Algorithms for Facility Location
                 Anonymous Communication
 
                Anonymous Communication
                 Designing Overlay Multicast Networks for Streaming
 
                Designing Overlay Multicast Networks for Streaming
                 Dynamic Algorithms
 
                Dynamic Algorithms
                 HumanAUT
 
                HumanAUT
                 Space-Efficient 
                Point Location
Space-Efficient 
                Point Location