ALADDIN
CENTER Carnegie Mellon UniversityCarnegie Mellon Computer Science DepartmentSchool of Computer Science
REU

Using Games to Solve Problems that Computers Cannot Yet Solve:

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       Exploring the Power of Pictionary to Translate or SolveWord-Sense Disambiguation

REU
Student

Graduate
Mentor

Faculty
Advisor

 

Machine Translation is still an open problem in Artificial Intelligence (AI), with important applications in practice. We will explore the idea of translating text from one language to another by having people play a game. The crux of this project relies on the observation that a version of "Multilingual Pictionary" can be used to partially translate text from one language to another. Multilingual Pictionary is the following game: Two players who speak a different language play Pictionary, with one of the players getting a word or phrase in his/her native language, and having to sketch a picture so that the other player guesses the word or phrase in their own native language (different from the drawer's native language). By having players play multilingual Pictionary, we can obtain valuable translation data from one language to another. The most striking part of this approach is that translation is done by two people playing a game, none of whom knows both languages and none of whom feels like they are doing translation. We will explore this idea and the related idea of using Pictionary to solve the word-sense disambiguation problem.

The REU student will help to build prototype games, as well as think about the different components the game should have. The most important prerequisite is strong experience in programming JAVA.


TBA

Luis
von Ahn

CS grad
student

Manuel
Blum

CS
faculty

 

This material is based upon work supported by National Science Foundation under Grant No. 0122581.
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the
National Science Foundation