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Machine Translation is still an open problem
in Artificial Intelligence (AI), with important applications
in practice. We will explore the idea of translating text
from one language to another by having people play a game.
The crux of this project relies on the observation that
a version of "Multilingual Pictionary" can be
used to partially translate text from one language to another.
Multilingual Pictionary is the following game: Two players
who speak a different language play Pictionary, with one
of the players getting a word or phrase in his/her native
language, and having to sketch a picture so that the other
player guesses the word or phrase in their own native language
(different from the drawer's native language). By having
players play multilingual Pictionary, we can obtain valuable
translation data from one language to another. The most
striking part of this approach is that translation is done
by two people playing a game, none of whom knows both languages
and none of whom feels like they are doing translation.
We will explore this idea and the related idea of using
Pictionary to solve the word-sense disambiguation problem.
The REU student will help to build prototype
games, as well as think about the different components the
game should have. The most important prerequisite is strong
experience in programming JAVA. |