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                     Machine Translation is still an open problem 
                      in Artificial Intelligence (AI), with important applications 
                      in practice. We will explore the idea of translating text 
                      from one language to another by having people play a game. 
                      The crux of this project relies on the observation that 
                      a version of "Multilingual Pictionary" can be 
                      used to partially translate text from one language to another. 
                      Multilingual Pictionary is the following game: Two players 
                      who speak a different language play Pictionary, with one 
                      of the players getting a word or phrase in his/her native 
                      language, and having to sketch a picture so that the other 
                      player guesses the word or phrase in their own native language 
                      (different from the drawer's native language). By having 
                      players play multilingual Pictionary, we can obtain valuable 
                      translation data from one language to another. The most 
                      striking part of this approach is that translation is done 
                      by two people playing a game, none of whom knows both languages 
                      and none of whom feels like they are doing translation. 
                      We will explore this idea and the related idea of using 
                      Pictionary to solve the word-sense disambiguation problem. 
                    The REU student will help to build prototype 
                      games, as well as think about the different components the 
                      game should have. The most important prerequisite is strong 
                      experience in programming JAVA.  |