ALADDIN
CENTER Carnegie Mellon UniversityCarnegie Mellon Computer Science DepartmentSchool of Computer Science
REU
Algorithms for Dynamic Point Location with Good Practical Performance
Aladdin
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Kanat
Tangwongsan

Srinath
Sridhar

The dynamic point location problem is a classic problem in computational geometry. Given a subdivision of the plane, the problem is to locate the face containing a given point, while also supporting insertions and deletions of segments. The problem has been studied extensively; yet no data structures have been found that can support both queries and insertions/deletions in O(logn) time. Best algorithms take O(log^2(n)) for either the queries or the insertions. We recently developed a simple randomized algorithm that can support queries in O(logn) time and insertions/deletions in time that is based on certain characteristics of the input (the subdivision) and the line-segment inserted or deleted. The algorithm is therefore input sensitive—its performance depends on the input. We expect that the algorithm will achieve O(logn) time for insertions/deletions and queries for many real-world instances of the point-location problem. The algorithm is obtained by dynamizing the persistent point location data structure of Sarnak and Tarjan [1] using novel techniques.

In this project, we are implementing the algorithm and evaluating its performance on some real-world problems, such as maps used in geographic information systems. We expect that this work will result in a better understanding of the practical value of the dynamization technique used in this algorithm and possibly lead to other input-sensitive algorithms that are more efficient in practice than their worst-case counterparts.

[1] Neil Sarnak and Robert Endre Tarjan, Planar Point Location Using Persistent Search Trees, Communications of the ACM 29(7): 669-679 (1986)

Preliminary Presentation (ppt)
Final Presentation (ppt)

 

Other REUs for Summer 2004

Algorithms for Dynamic Point Location with Good Practical Performance
A Bezier-Based Approach to Unstructured Moving Meshes
Evaluation of Algorithms for the List Update Problem
Exploring PLS-Completeness of Simple Stochastic Game (or Stable Circuit Problem)
Fast and Compact Data Structures
The Game of NimG (Nim on Graphs)
Random Graph Models of Large Real-World Networks
Solving Partial Differential Equations Numerically
Traceable Anonymity

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This material is based upon work supported by National Science Foundation under Grant No. 0122581.
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the
National Science Foundation